Thursday 2 May 2019

ACIFA Conference 2019 - Jennefer Rousseau


Another year, another ACIFA conference. ACIFA stands for the Alberta Colleges & Institutes Faculties Association. The theme of the conference was creativity is contagious. A few of us were lucky enough to attend and met some new friends and old friends.

A highlight of the conference was Brain Keating who reminded us that nature is creative! If you have never seen Brian speak, I highly recommend it. Brian told us about elephants and there purposeful habit of working together in a herd to protect themselves from predators. Elephants will go out of their way to scare lions away from the watering hole and make sure everyone gets a drink. We as educators are also like elephants. We are here to protect the weak and give everyone a chance to strive.

As the day continued, June Parham from Norquest taught us that we must be aware of our lizard brain and our learners' lizard brains. Lizard brain stops us from thinking and learning. As we continue to learn about mental health, it’s important we practice our deep breathing exercises when our bodies get tense. We need to take breaks and create safe learning environments. A safe environment isn’t difficult to create. As an instructor or manger, simply make sure the outcomes you wish to achieve are expected and the process to meet those outcomes is familiar. For example, tell your learners what to expect on assessments, how they will be conducted, and what the process will look like. If you will walk around the class during a test, tell your learners that.

From Northern Alberta Institute of Technology, Clare Mulcaby spoke about gender dynamics in the classroom. In her technical college, the male students outnumber the female students perhaps 10:1. This might not be the case in the School of Foundational Learning, but her tips resonated with me. We all have learners in our classes who do not participate. We know some of our learners are riddled with fears, fears that are real! Many of our learners were not allowed to learn in their home country, ask questions, or even benefit from basic human rights like they do here in Canada. Some of our learners are introverts. It’s important to give all our students the opportunity to participate in class, and that might mean posting discussion questions one day ahead, letting students share ideas in smaller groups, and create a rotating leader role in your groups
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Again Universal Design for Learning (my passion, if you didn’t know) was a reoccurring theme at the conference. There are many things we can do to make the classroom accessible to every learner. Jenny Olsen and Nola Vorra from Norquest addressed the topic, as did I in my session on rotating note taking. Implementing UDL might feel like an overwhelming task, but UDL can be applied in a variety of ways. Read to your learners in class, provide audio books or recordings of texts, provide learners with assignment options, eliminate time on tests, provide a video with your lesson, and /or use graphic organizers. What you choose should help your learners. We do many of these things already. For more ideas, research how to help students with anxiety, post-traumatic stress, autism, or learners learning English as a second language.  

In 2019, many colleges in Alberta have adopted “Paws for Learning” which is a program that uses dogs in post-secondary to reduce anxiety in students. These professional dogs and handlers are trained by St. John’s Ambulance and come with their own liability agreement. Usually found in learning spaces, these working pairs help identify students that need extra help and walk them to the appropriate services. They also make everyone happy!

In the end, I learned that in times of change, we must build relationships with others. We must build relationships with our co-workers we find difficult, with governments we don’t like, and with our provocative learners. We will do better if we create partnerships, and the opportunity is all around us. 

We can do it! We are elephants!
Thank you ACIFA- I had a great time!


Monday 18 March 2019

Design Project: Problem Solving Session


In our last problem-solving session of this pathway development, we tackled the learners’ final project. The pathway will culminate in a month-long collaborative Design Project, in which learners apply knowledge and skills from their two courses to complete a design challenge.

We would like the Design Project to:
  • Take the form of an authentic performance task
  • Require leaners to design with a specific user in mind
  • Provide learners with significant opportunity to make their work personally meaningful


We started our session by working creatively as a group on a simple drawing task. This activity encouraged us to see ideas and add to what others have offered already. We started with three basic shapes on the board and ended up with what is pictured below.



This was a warm-up to the main problem that needed to be solved: what should the final Design Project be?

Some design projects that we are considering are:
  • New App Expo – leaners create a new app concept that they publically pitch at a New App Expo
  • Artstream Student Websites – Pathway students create a professional website for an Artstream student to showcase their identity as an artist and their work.
  • Digital Image Consultant – Are you a BVC employee that is looking to develop or enhance your professional online presence?  Pathway learners are here to help!


And thanks to this brainstorm we added:
  • Music Connect – marketing for an initiative that allows learners from SFL to showcase their musical talent
  • Promotional video for the college – as a celebration to highlight all the interesting opportunities on campus
  • App with a Virtual Tour – of the college or surrounding area
  • Premier’s Luncheon – marketing for this event
  • Digital Storytelling – for the kids in the BVC day care


After this brainstorm, we used the 6 Thinking Hats method to further explore one of the options. It is during this exercise that we start to ask questions such as, would the learners have the skills to complete such a project, and think about connected opportunities, such as mentorships or partnerships with other learner groups at the college.

This was a very creative and productive process for us. Many thanks to those who were able to join us at this, and the previous, problem-solving sessions.




We were holding these open problem solving sessions every two weeks as part of the development of the Career Program Pathway – Creative Technologies project. The purpose of these sessions is twofold: give SFL and CT faculty multiple opportunities to get involved in the development process, and for the course developers to be able to learn from the expertise of others and apply that knowledge in this project.

Interested in the results of our last Problem Solving Session? Check out our post on this blog: Feedback on Learning Outcomes and Objectives. Have ideas to share but were not able to make a session? You can chat anytime with Allison, Penny, or Deanna.

Friday 22 February 2019

Feedback on Learning Outcomes and Objectives

Drafting has become an exploratory yet deeply focused and detailed part of our design process. After writing and fine-tuning the learning outcomes and objectives for the two courses in the pathway, we put the drafts out there for feedback in this problem solving session. Colleagues were invited to participate in the session from a variety of perspectives:

  • Subject matter expert (SME) – in math, computers, communications, or digital culture
  • Learner
  • Instructor but not SME
  • Curriculum developer

This allowed us incorporate a variety of different views into this review of outcomes and objectives. After a group discussion around the course outcomes and whether the scope was right and whether the components fit together and made sense, we individually reviewed and commented on the objectives for each outcome for both courses.



The written comments and subsequent discussion led us to modifications, such as:

  • Breaking objectives down into sub-parts, to ensure adequate time would be planned for
  • Re-combining elements into groups that fit together better
  • Adding missed potential objectives
  • Eliminating “nice to have” objectives that went too far outside the scope of a course

This resulted in a second draft that incorporated more viewpoints, benefitted from more eyes, and pushed us to think deeper about a few key issues. Once again, we are grateful to those who were able to participate in this problem solving session for their time and expertise.

We are holding these open problem solving sessions every two weeks as part of the development of the Career Program Pathway – Creative Technologies project. The purpose of these sessions is twofold: give SFL and CT faculty multiple opportunities to get involved in the development process, and for the course developers to be able to learn from the expertise of others and apply that knowledge in this project.

Interested in the results of our last Problem Solving Session? Check out our post on this blog: Depth of Knowledge. Have ideas to share but not able to make a session? You can chat anytime with Allison, Penny, or Deanna.

Tuesday 5 February 2019

Depth of Knowledge - Problem Solving Session

How deeply do learners understand what you are teaching them? Do they get why they are learning this? Can they apply it to a new situation? During the design process we purposefully develop assessment to address these questions.

This session focused on applying Webb’s Depth of Knowledge (DOK) levels to determine how in-depth learners need to know each of the learning outcomes in the CPP-CT courses. See the image below for a brief explanation of each level.
Source: http://www.synergiseducation.com/wp-content/uploads/2018/05/Dok.svg


 We broke into three groups and each group chose one learning outcome to focus on. The group discussed what the learning outcome meant and the sub skills that learners need to be introduced to before they can achieve the learning outcome. The group then looked at each sub skill and determined which DOK level it represented.

As this was a brainstorming session, we also tried a new approach to increase our creative ability. We had containers of legos set out that participants were encouraged to sort by colour into piles, in between brainstorming the DOK targets. This idea is based off of research that suggests that keeping the mind engaged in a simple/mindless task enhances creativity. The lego sorting worked for some; others said they have found chores such as folding laundry or washing dishes to be beneficial.

We came away from this session with three fully developed learning outcomes with various objectives aligned to DOK level targets. This kind of work is time consuming but important, as it sets the stage for a well scaffolded course. We are thankful for the full participation from everyone who was able to join us.

We are holding these open problem solving sessions every two weeks as part of the development of the Career Program Pathway – Creative Technologies project. The purpose of these sessions is twofold: give SFL and CT faculty multiple opportunities to get involved in the development process, and for the course developers to be able to learn from the expertise of others and apply that knowledge in this project.

Interested in the results of our last Problem Solving Session? Check out our post on this blog: Authentic Tasks and Audiences. Have ideas to share but not able to make a session? You can chat anytime with Allison, Penny, or Deanna.

Tuesday 22 January 2019

Authentic Task and Audience - Problem Solving Session


We often hear about the value of using authentic tasks in the classroom. They can motivate learners, provide an opportunity to integrate skills, and help us focus on the big issues of a course. When developing courses and trying to create authentic tasks, we need to understand what they are in a little more detail. We wanted to differentiate between authentic tasks and other ways of applying skills and knowledge, so we opened up the conversation and got other instructors’ input.

We came into this session asking the following questions. For any subject:
  • What are some ideas of authentic tasks?
  • What are your sources or contacts when creating authentic tasks?
  • What tips can you give us from your experience? Any pitfalls to avoid? Any amazing successes?


After describing various examples of authentic tasks that we have been involved with, we tried to define what makes a task authentic and came up with this list of characteristics:
  • Has value outside of educational setting (may be workplace or general life)
  • Utility beyond the project
  • Can be simulated, real, or a hybrid
  • Can be simple or complex
  • May involve authentic props/documents
  • It considers: what will be meaningful to students?
  • Includes an element of performance/execution of a skill
  • An authentic audience – is someone who would actually use this product or process outside of the educational setting? Community, industry, general public, peers
  • Assessment of authentic tasks can be based on process or product, depending on the learning outcome



Other considerations that came out of the discussion include:
  • Community partnerships can contribute to authentic task creation. Establishing and maintaining these can be challenging.
  • Timing and the timeline of such a task needs to be carefully planned for
  • Flexibility needs to be built into such tasks
  • Reflection time should be built in early and often
  • Instructors will need different types of support for some of the bigger ideas discussed


This has given us a great starting point for integrating authentic tasks into these new courses. We appreciate the people who showed up and offered insights and asked thoughtful questions. We look forward to learning with you in the next session.

Not everyone can make it to the scheduled sessions. We appreciate your emails and conversations around these topics anytime. Some of the resources shared with us this way include:



We are holding these open problem solving sessions every two weeks as part of the development of the Career Program Pathway – Creative Technologies project. The purpose of these sessions is twofold: give SFL and CT faculty multiple opportunities to get involved in the development process, and for the course developers to be able to learn from the expertise of others and apply that knowledge in this project.